For ray tracing like this, going the supersampled antialiasing route is pretty much equivalent to rendering the scene at higher resolutions. For example, to get 4 samples per pixel, you need to render at double the…
For ray tracing like this, going the supersampled antialiasing route is pretty much equivalent to rendering the scene at higher resolutions. For example, to get 4 samples per pixel, you need to render at double the…