I would have loved to get that in there, but I finished the win/die screens just minutes before midnight at the end of the 48 hour limit, it almost wasn't winnable at all.. Putting Ganon in would be fun, but I need to…
It works?!? hehe.. I jammed mobile controls in late last night after seeing a lot of mobile traffic on the analytics, only had my phone for testing so I'm assuming it's buggy depending on the device, glad it's working…
Good point. At 30hz I expect it'd be like playing it on the NES when too many enemies were on screen at once.. This flaw crossed my mind when I was building the game, I decided to just ignore it and hope most people are…
Yeah, I thought about that problem quite a bit. I decided it's just gotta be one of the challenges to playing this thing, otherwise I'd have to cheat and use something more complex than a single pixel (or add some kind…
That's correct, it's nothing fancy. Rather than use anything complicated it's so much faster for these sorts of game-jam situations to pack all the level data into a bitmap and just edit it visually. Since I was loading…
I would have loved to get that in there, but I finished the win/die screens just minutes before midnight at the end of the 48 hour limit, it almost wasn't winnable at all.. Putting Ganon in would be fun, but I need to…
It works?!? hehe.. I jammed mobile controls in late last night after seeing a lot of mobile traffic on the analytics, only had my phone for testing so I'm assuming it's buggy depending on the device, glad it's working…
Good point. At 30hz I expect it'd be like playing it on the NES when too many enemies were on screen at once.. This flaw crossed my mind when I was building the game, I decided to just ignore it and hope most people are…
Yeah, I thought about that problem quite a bit. I decided it's just gotta be one of the challenges to playing this thing, otherwise I'd have to cheat and use something more complex than a single pixel (or add some kind…
That's correct, it's nothing fancy. Rather than use anything complicated it's so much faster for these sorts of game-jam situations to pack all the level data into a bitmap and just edit it visually. Since I was loading…