As far as I can see, if it's AOT compiled it requires the same linker tooling as IL2CPP does, but is otherwise separate from it. https://docs.unity3d.com/Packages/com.unity.burst@1.3/manual...
I'm not 100% on this, but I'm pretty sure that HPC# has a separate, LLVM-based compiler.
As far as I can see, if it's AOT compiled it requires the same linker tooling as IL2CPP does, but is otherwise separate from it. https://docs.unity3d.com/Packages/com.unity.burst@1.3/manual...
I'm not 100% on this, but I'm pretty sure that HPC# has a separate, LLVM-based compiler.