A live link: http://users.ece.cmu.edu/~ganger/712.fall02/papers/p761-thom...
It's a light touch (looks like the original structure is mostly intact) but if you search for 'std::' in, say, https://github.com/id-Software/quake2-rerelease-dll/blob/mai... you'll see there's some C++ stuff floating…
Quake 3 was still completely C, IIRC. You might be thinking of Doom 3?
I quite enjoyed The Battle of Polytopia -- it's a very cut down Civ style game. Warhammer 40,000: Gladius - Relics of War is enjoyable too -- it's quite simplified (the space marines can only build the one city, as…
The point of Crispy is to be closer to vanilla than ports like GZDoom, Zandronum, PRBoom, etc, but still remove some static limits (that custom maps need to work) and increase the render resolution (which GZDoom etc do,…
A live link: http://users.ece.cmu.edu/~ganger/712.fall02/papers/p761-thom...
It's a light touch (looks like the original structure is mostly intact) but if you search for 'std::' in, say, https://github.com/id-Software/quake2-rerelease-dll/blob/mai... you'll see there's some C++ stuff floating…
Quake 3 was still completely C, IIRC. You might be thinking of Doom 3?
I quite enjoyed The Battle of Polytopia -- it's a very cut down Civ style game. Warhammer 40,000: Gladius - Relics of War is enjoyable too -- it's quite simplified (the space marines can only build the one city, as…
The point of Crispy is to be closer to vanilla than ports like GZDoom, Zandronum, PRBoom, etc, but still remove some static limits (that custom maps need to work) and increase the render resolution (which GZDoom etc do,…