So OS/2 exposes VM86 to the user (https://en.wikipedia.org/wiki/Virtual_8086_mode) (as does Windows) but also emulates POST booting behaviour from diskettes?
Yeah and PK is the signature per record - it's not a file header. Did these guys read the format specification at all?
I had a Voodoo 3 3000, friend had a TNT2. If the game supported Glide and/or had a minigl driver available it blew the TNT out of the water. Direct3D-games however the reverse was true.
This is insane! As a hobby hardware designer myself, I can imagine how much work must have gone into reaching this stage. Well done!
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So OS/2 exposes VM86 to the user (https://en.wikipedia.org/wiki/Virtual_8086_mode) (as does Windows) but also emulates POST booting behaviour from diskettes?
Yeah and PK is the signature per record - it's not a file header. Did these guys read the format specification at all?
I had a Voodoo 3 3000, friend had a TNT2. If the game supported Glide and/or had a minigl driver available it blew the TNT out of the water. Direct3D-games however the reverse was true.
This is insane! As a hobby hardware designer myself, I can imagine how much work must have gone into reaching this stage. Well done!
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