bntr

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  1. An old game from 2017. Not sure why I never open-sourced it before. It never got much attention, but I'm still a bit proud that it explored curved-space gameplay years before Hyperbolica :) Project:…

  2. Originally built as my master's thesis in 2008, Visual Lambda is a graphical environment where lambda terms are manipulated as draggable 2D structures ("Bubble Notation"), and beta-reduction is smoothly animated. I…

  3. We have countless fighting games with extremely complex input systems: long button combos, precise timing. But when it comes to dancing in games or interactive systems, complexity almost always disappears. Dance games…

  4. I've extended the standard OpenGL camera to allow smooth transition between normal perspective, orthographic, and reverse perspective projection. To demonstrate the effect, I built a demo using Three.js. Reverse…

  5. I made a GLSL shader that bends 3D space using a 4D hypersphere projection. The idea: 1. Project a model onto a 4D sphere 2. Rotate the sphere 3. Project the model back to 3D Code and details:…