bntr
No user record in our sample, but bntr has activity below (stories or comments). Likely we have partial data — the full bulk-load will fill profiles in.
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An old game from 2017. Not sure why I never open-sourced it before. It never got much attention, but I'm still a bit proud that it explored curved-space gameplay years before Hyperbolica :) Project:…
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Originally built as my master's thesis in 2008, Visual Lambda is a graphical environment where lambda terms are manipulated as draggable 2D structures ("Bubble Notation"), and beta-reduction is smoothly animated. I…
- Show HN: Using Strudel to control dance animations (github.com)
We have countless fighting games with extremely complex input systems: long button combos, precise timing. But when it comes to dancing in games or interactive systems, complexity almost always disappears. Dance games…
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I've extended the standard OpenGL camera to allow smooth transition between normal perspective, orthographic, and reverse perspective projection. To demonstrate the effect, I built a demo using Three.js. Reverse…
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I made a GLSL shader that bends 3D space using a 4D hypersphere projection. The idea: 1. Project a model onto a 4D sphere 2. Rotate the sphere 3. Project the model back to 3D Code and details:…