Yet another simple gpt3/codex wrapper. Monetizing is hard if not much value is offered on top of the AI.
Talking is cheap and could be very misleading if your customer/user haven't put their skin into the game.
Sometimes it's really hard or not worth to get proper feedback even when you have a userbase. If I believe a feature is interesting or may be useful, I'll just spend least effort to create UI and make the feature barely…
I have seen multiple projects that run into maintenance problems due to the large grammar with thousands lines and antlr 3/4 incompatibility. Generally parser generator adds a layer of complexity/constraint which may be…
These are actually valid points for any DSL creation. I have been working on DSL for a few years. More precisely I'm working on a DSL tool that allows people to create "simple DSL that looks like english" so that normal…
Yet another simple gpt3/codex wrapper. Monetizing is hard if not much value is offered on top of the AI.
Talking is cheap and could be very misleading if your customer/user haven't put their skin into the game.
Sometimes it's really hard or not worth to get proper feedback even when you have a userbase. If I believe a feature is interesting or may be useful, I'll just spend least effort to create UI and make the feature barely…
I have seen multiple projects that run into maintenance problems due to the large grammar with thousands lines and antlr 3/4 incompatibility. Generally parser generator adds a layer of complexity/constraint which may be…
These are actually valid points for any DSL creation. I have been working on DSL for a few years. More precisely I'm working on a DSL tool that allows people to create "simple DSL that looks like english" so that normal…