buba
- Karma
- 278
- Created
- February 8, 2017 (9y ago)
- Submissions
- 0
- MMO Architecture: Optimizing Server Performance with Lockless Queues (prdeving.wordpress.com)
- MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve (prdeving.wordpress.com)
- How to write a game engine in pure C: Part 3 – The Engine Entity (prdeving.wordpress.com)
- Cryptography Library in C++ (github.com)
- Writing a game engine in pure C: The Graphic Initialization (prdeving.wordpress.com)
- How to write a game engine in pure C: Part 1 – State Manager (prdeving.wordpress.com)
- Hiding malware in Windows: The basics of code injection (prdeving.wordpress.com)
- An approach to ECS architecture in videogames development (C) (prdeving.wordpress.com)
- How to parse key-value strings in ANSI C89 (prdeving.wordpress.com)
- Microservices: the wrong approach to the right idea (prdeving.wordpress.com)
- Event-driven programming in C 89 (prdeving.wordpress.com)
- How does a CPU work? (prdeving.wordpress.com)