There is a an open implementation that you might be able to use: https://github.com/AbyssEngine/OpenDiablo2
An (partial) implementation of Tetris Attack (Panel de Pon) in Clojurescript
I also do things this way. I have low empathy in that I do not literally feel sad when someone feels sad (or the feeling is less by several orders of magnitude). I build a mental model of the person based on past…
Spent the last few days building monkey bars for the kids to play in the backyard. It's really satisfying building something physical that others can use. It's similar to the feeling of building software that you see…
There is a an open implementation that you might be able to use: https://github.com/AbyssEngine/OpenDiablo2
An (partial) implementation of Tetris Attack (Panel de Pon) in Clojurescript
I also do things this way. I have low empathy in that I do not literally feel sad when someone feels sad (or the feeling is less by several orders of magnitude). I build a mental model of the person based on past…
Spent the last few days building monkey bars for the kids to play in the backyard. It's really satisfying building something physical that others can use. It's similar to the feeling of building software that you see…