same here. I would love a tape drive at home. My dji osmo action cam is producing films at 100Mbps. A 1Tb drive can only hold 23h. That's 11.5h if you store the data twice for redundancy.
Tape Recovery Simulator 96K will initially focus on audio-casette data, Speccy-style (48K). Commodore 64 and other formats will not be supported, but that could probably change with enough pressure from fans.
Tape still has big advantages over other mediums: it's relatively cheap in terms of price/Gb, it's a lot less complex than hard drives, and a lot more recoverable than SSDs. On the other side, it has minute-long seek…
Yes, I confirm that. The game will operate on 2 levels: audio tweak and software processing on 8bit era data. The main appeal about 8bit era is that the data quantity is low, and this allows some nice bit level gameplay…
Yes, fully agree. Tape has evolved a great deal over the years, and it will further evolve. Just look at the lto roadmap. They are expecting 480Tb(yes, Tb) tapes…
same here. I would love a tape drive at home. My dji osmo action cam is producing films at 100Mbps. A 1Tb drive can only hold 23h. That's 11.5h if you store the data twice for redundancy.
Tape Recovery Simulator 96K will initially focus on audio-casette data, Speccy-style (48K). Commodore 64 and other formats will not be supported, but that could probably change with enough pressure from fans.
Tape still has big advantages over other mediums: it's relatively cheap in terms of price/Gb, it's a lot less complex than hard drives, and a lot more recoverable than SSDs. On the other side, it has minute-long seek…
Yes, I confirm that. The game will operate on 2 levels: audio tweak and software processing on 8bit era data. The main appeal about 8bit era is that the data quantity is low, and this allows some nice bit level gameplay…
Yes, fully agree. Tape has evolved a great deal over the years, and it will further evolve. Just look at the lto roadmap. They are expecting 480Tb(yes, Tb) tapes…