I use SDFs on my render engine to render text. It allows me to debug values inside shaders. (I can print value of an uniform, texture value etc.) (It's a combination of line segments for each letter and digit)
In a context where you have thousands of entities, it's very rare that you'll loop all over them from 0 to N. In such context entities are always partitioned in space. You interact with one entity and you update the…
Lately I've been under the extreme temptation to rewrite my game engine in Rust. I crave the ergonomy of rust development. I use Rust at my job (not game dev) and it sucks to switch back to C++ for my side projects But…
If it's a closed source release, how could anyone prove which code/framework they reused ?
Does this mean more and more developers could easily make GTA like games now that they have access to this source code ?
[dead]
I use SDFs on my render engine to render text. It allows me to debug values inside shaders. (I can print value of an uniform, texture value etc.) (It's a combination of line segments for each letter and digit)
In a context where you have thousands of entities, it's very rare that you'll loop all over them from 0 to N. In such context entities are always partitioned in space. You interact with one entity and you update the…
Lately I've been under the extreme temptation to rewrite my game engine in Rust. I crave the ergonomy of rust development. I use Rust at my job (not game dev) and it sucks to switch back to C++ for my side projects But…
If it's a closed source release, how could anyone prove which code/framework they reused ?
Does this mean more and more developers could easily make GTA like games now that they have access to this source code ?
[dead]