An interesting point, but using the stack is not always transparent. You can ignore how it works for the most part, but eventually you're going to notice differences in performance or get a stack overflow exception.
Later in the interview: "How did the launch for Quake Live [the free browser-based version of the circa 1995 ID Software game]..." Way to do your research; Quake 3 came out in 1999.
An interesting point, but using the stack is not always transparent. You can ignore how it works for the most part, but eventually you're going to notice differences in performance or get a stack overflow exception.
Later in the interview: "How did the launch for Quake Live [the free browser-based version of the circa 1995 ID Software game]..." Way to do your research; Quake 3 came out in 1999.