Yup I've used Vitest without Vite for a personal project. I replaced Jest as I was having a lot of trouble with ESM modules (it might be better now)
I also have something similar :) Demo (client only): https://josh18.github.io/hitpoints/recipes Source: https://github.com/josh18/hitpoints Goals are a little bit different though, designed to be a personal catalog.
Location: New Zealand Remote: Yes Willing to relocate: Probably not, would consider doing offset hours Technologies: Javascript/Typescript, Angular, React, Node.js, GraphQL, SQL, AWS + lots of other web related things…
I could be wrong but I think it is used to alert you when you have incompatible dependencies. For example if you have a dependency with a peerDependency `something: 2.x.x` and you currently have `something: 1.0.0`…
Of course! People are free to dislike languages as much as they want. But is that something that is worthwhile discussing on HN? I don't dislike any language in that sense, every language has pros and cons. Different…
I completely agree with that, there are some things that would be nice to change that are unlikely ever to be changed due to the goal of being backwards compatible. But a lot of the OP's comment was unrelated to the…
I like Javascript (mainly Typescript) and use it quite a lot. If you aren't a fan, I completely understand. However I don't understand why people feel the need to discredit something that they don't like. It honestly…
Location: New Zealand Remote: Yes Willing to relocate: Probably not, would consider doing offset hours Technologies: Javascript/Typescript, Angular, React, Node.js, SQL, AWS + lots of other web related things Full stack…
What would you say the purpose or goal is of unconstructive critique?
Try / catch is the exception, if you don't await then your catch handler won't work. https://jakearchibald.com/2017/await-vs-return-vs-return-awa...
I haven't used it but there are some unofficial Rust bindings to the Godot game engine: https://github.com/godot-rust/godot-rust
Not super familiar with the topic, how does this affect GraphQL?
Yup I've used Vitest without Vite for a personal project. I replaced Jest as I was having a lot of trouble with ESM modules (it might be better now)
I also have something similar :) Demo (client only): https://josh18.github.io/hitpoints/recipes Source: https://github.com/josh18/hitpoints Goals are a little bit different though, designed to be a personal catalog.
Location: New Zealand Remote: Yes Willing to relocate: Probably not, would consider doing offset hours Technologies: Javascript/Typescript, Angular, React, Node.js, GraphQL, SQL, AWS + lots of other web related things…
I could be wrong but I think it is used to alert you when you have incompatible dependencies. For example if you have a dependency with a peerDependency `something: 2.x.x` and you currently have `something: 1.0.0`…
Of course! People are free to dislike languages as much as they want. But is that something that is worthwhile discussing on HN? I don't dislike any language in that sense, every language has pros and cons. Different…
I completely agree with that, there are some things that would be nice to change that are unlikely ever to be changed due to the goal of being backwards compatible. But a lot of the OP's comment was unrelated to the…
I like Javascript (mainly Typescript) and use it quite a lot. If you aren't a fan, I completely understand. However I don't understand why people feel the need to discredit something that they don't like. It honestly…
Location: New Zealand Remote: Yes Willing to relocate: Probably not, would consider doing offset hours Technologies: Javascript/Typescript, Angular, React, Node.js, SQL, AWS + lots of other web related things Full stack…
What would you say the purpose or goal is of unconstructive critique?
Try / catch is the exception, if you don't await then your catch handler won't work. https://jakearchibald.com/2017/await-vs-return-vs-return-awa...
I haven't used it but there are some unofficial Rust bindings to the Godot game engine: https://github.com/godot-rust/godot-rust
Not super familiar with the topic, how does this affect GraphQL?