cheerioty

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  1. I’m building sumthings.com, a product-first marketplace and collection manager for all games, with a special focus on retro. You can track your collection, mark wanted items to get notified when sales pop up, and browse…

  2. I've built a lot of projects over the years—some simple, some complex—and I know they provide real value given their stickiness when people actually activate. But despite that, I often struggle to sell them in the first…

  3. I can't think of anything personally, so I'm curious what others might think.

  4. I mean seriously, the turnaround time even for small stacks is terrible, sometimes it gets stuck for 1h+... Is it just me?

  5. If so, what are you using it for?