That's pretty accurate, yes. To add to your examples: - Worlds adrift - 100s of instances of Unity running in the background, but it appears to be a single seamless world to players.
Improbable | Software Engineer | San Francisco, London | https://improbable.io I'm a software engineer at Improbable. We're building SpatialOS, a distributed operating system that facilitates simulation on an…
That's pretty accurate, yes. To add to your examples: - Worlds adrift - 100s of instances of Unity running in the background, but it appears to be a single seamless world to players.
Improbable | Software Engineer | San Francisco, London | https://improbable.io I'm a software engineer at Improbable. We're building SpatialOS, a distributed operating system that facilitates simulation on an…