Hi! I dug through issue report archives to try and learn more about Fade. From what I understand (https://gitlab.gnome.org/GNOME/gimp/-/work_items/3558#note_7...), it seems like it was reimplemented as "Blending Modes"…
For what it's worth, there's been a lot of turnover in developers in the last 20 years. I've read some comments on older issue reports, and it made me understand why people think GIMP developers are abrasive (even…
We do - we state exactly what GIMP is and what we aim for. That doesn't stop people from having their own conceptions. The "more like MS Paint" group tends to be longtime users who often prefer the destructive editing…
I think the challenge is that there are so many expectations. From reading and responding to issue reports, it seems like a group of people expect us to be Photoshop and another group expects us to be MS Paint - and…
What version of GIMP are you running? Stable GIMP at this point (at least by our definition) is GIMP 3.2, which definitely has this feature. If you've been using 2.10 or earlier, then yeah, it wouldn't be in there.
For what it's worth, there is a built-in arrow brush in GIMP 3.2 (we updated the MyPaint brushes engine and got it for free as a result).
Possibly as part of our in-progress extension platform. The extension infrastructure is already built (e.g. you could package the theme as .gex file and have GIMP recognize it), and we have a GSoC student working on…
GIMP has a Python console, and several built-in plug-ins are written in Python: https://docs.gimp.org/3.2/en/gimp-filters-python-fu.html We want to make macros simpler (some of the work I helped out with for GIMP 3.0…
And rectangles, triangles, and other custom shapes too I hope! :) I'll do my best. I might actually finish cleaning up the code for the version in the video and post a WIP merge request so people can start trying it out…
I can't speak for all of us, but generally no (in terms of GenAI at least). There are concerns about generated code not being compatible with GPL, and honestly a lot of the drive-by GenAI coded merge requests tend to…
The current non-destructive UI is a bit of a compromise - we can't really mix layers with NDE filters in the layer dock until GTK4 (from what I understand), so the pop-up menu is what we had to work with. You can check…
It's because each transform was "destructive" (like filters use to be by default). What link & vector layers do instead is store a transform matrix, so each transform just updates the matrix instead of actually…
Do you happen to have a reference to GTK implementations of pie menus? The challenge we've run into is that newer versions of GTK "streamline" and remove features, so we have to either discard things or build our own…
There's a third-party theme called PhotoGIMP which changes the layout and shortcuts to match Photoshop: https://github.com/Diolinux/PhotoGIMP Longterm, we have a roadmap item for an Extensions platform:…
It's funny to hear that, because we get a large number of complaints that we haven't changed GIMP's interface at all from 2.10 to 3.0 and that's why we're "failing". We try to be respectful of existing users (and again,…
We do now have a UX repo to ask for user UX/UI reports and feedback - anyone can contribute, no coding required: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/issues Our release posts now regularly feature a…
No need to wait! In GIMP 3.0, you can shift-click multiple layers in the layers dockable, then drag them around on the canvas with the Move tool.
If I understand correctly, "omnisearch" would be pressing a button to pull up a box to search through all the menu options? If so, then yep, GIMP's had that for a long time by pressing "/".
Right now you can import/export CMYK JPEGs, TIFFs, PSDs, and JPEG-XL. You can also soft-proof to simulate print, and the color picker/selector can be set to show CMYK values for your assigned profile. A full CMYK mode…
Just FYI, changing icons/themes/tool groups is even simpler in 3.0. In the Welcome Dialogue that pops up on start, you can change all those settings in the Personalize tab. You can also access that dialogue under Help.
I think both of those are resolved in GIMP 3. You can multi-select layers, and when you do it shows the total boundary for all selected layers. If you're willing to try it out, feel free to share if there are other…
We actually set up a UX repo to better track issues with UI/UX, and to get feedback from designers and other members of the community. If anyone's interested in helping, feel free to post issues and discuss on…
For what it's worth, a full CMYK mode is on my personal to-do list after the final 3.0 release (though 3.0 RC has had CMYK import/export and soft-proofing for a long while). I made a prototype implementation earlier…
If those new users report new problems, I think it's helpful for everyone. As an example, I helped add support for importing Adobe's ASE palettes into GIMP. Now that we have this feature, I just got a bug report for…
Actually, implementing vector layers and a shape tool is my next planned project after 3.0, so we'll hopefully get that first. :) I've worked on 21+ year old issues, so I'm well aware of longstanding requests. For…
Hi! I dug through issue report archives to try and learn more about Fade. From what I understand (https://gitlab.gnome.org/GNOME/gimp/-/work_items/3558#note_7...), it seems like it was reimplemented as "Blending Modes"…
For what it's worth, there's been a lot of turnover in developers in the last 20 years. I've read some comments on older issue reports, and it made me understand why people think GIMP developers are abrasive (even…
We do - we state exactly what GIMP is and what we aim for. That doesn't stop people from having their own conceptions. The "more like MS Paint" group tends to be longtime users who often prefer the destructive editing…
I think the challenge is that there are so many expectations. From reading and responding to issue reports, it seems like a group of people expect us to be Photoshop and another group expects us to be MS Paint - and…
What version of GIMP are you running? Stable GIMP at this point (at least by our definition) is GIMP 3.2, which definitely has this feature. If you've been using 2.10 or earlier, then yeah, it wouldn't be in there.
For what it's worth, there is a built-in arrow brush in GIMP 3.2 (we updated the MyPaint brushes engine and got it for free as a result).
Possibly as part of our in-progress extension platform. The extension infrastructure is already built (e.g. you could package the theme as .gex file and have GIMP recognize it), and we have a GSoC student working on…
GIMP has a Python console, and several built-in plug-ins are written in Python: https://docs.gimp.org/3.2/en/gimp-filters-python-fu.html We want to make macros simpler (some of the work I helped out with for GIMP 3.0…
And rectangles, triangles, and other custom shapes too I hope! :) I'll do my best. I might actually finish cleaning up the code for the version in the video and post a WIP merge request so people can start trying it out…
I can't speak for all of us, but generally no (in terms of GenAI at least). There are concerns about generated code not being compatible with GPL, and honestly a lot of the drive-by GenAI coded merge requests tend to…
The current non-destructive UI is a bit of a compromise - we can't really mix layers with NDE filters in the layer dock until GTK4 (from what I understand), so the pop-up menu is what we had to work with. You can check…
It's because each transform was "destructive" (like filters use to be by default). What link & vector layers do instead is store a transform matrix, so each transform just updates the matrix instead of actually…
Do you happen to have a reference to GTK implementations of pie menus? The challenge we've run into is that newer versions of GTK "streamline" and remove features, so we have to either discard things or build our own…
There's a third-party theme called PhotoGIMP which changes the layout and shortcuts to match Photoshop: https://github.com/Diolinux/PhotoGIMP Longterm, we have a roadmap item for an Extensions platform:…
It's funny to hear that, because we get a large number of complaints that we haven't changed GIMP's interface at all from 2.10 to 3.0 and that's why we're "failing". We try to be respectful of existing users (and again,…
We do now have a UX repo to ask for user UX/UI reports and feedback - anyone can contribute, no coding required: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/issues Our release posts now regularly feature a…
No need to wait! In GIMP 3.0, you can shift-click multiple layers in the layers dockable, then drag them around on the canvas with the Move tool.
If I understand correctly, "omnisearch" would be pressing a button to pull up a box to search through all the menu options? If so, then yep, GIMP's had that for a long time by pressing "/".
Right now you can import/export CMYK JPEGs, TIFFs, PSDs, and JPEG-XL. You can also soft-proof to simulate print, and the color picker/selector can be set to show CMYK values for your assigned profile. A full CMYK mode…
Just FYI, changing icons/themes/tool groups is even simpler in 3.0. In the Welcome Dialogue that pops up on start, you can change all those settings in the Personalize tab. You can also access that dialogue under Help.
I think both of those are resolved in GIMP 3. You can multi-select layers, and when you do it shows the total boundary for all selected layers. If you're willing to try it out, feel free to share if there are other…
We actually set up a UX repo to better track issues with UI/UX, and to get feedback from designers and other members of the community. If anyone's interested in helping, feel free to post issues and discuss on…
For what it's worth, a full CMYK mode is on my personal to-do list after the final 3.0 release (though 3.0 RC has had CMYK import/export and soft-proofing for a long while). I made a prototype implementation earlier…
If those new users report new problems, I think it's helpful for everyone. As an example, I helped add support for importing Adobe's ASE palettes into GIMP. Now that we have this feature, I just got a bug report for…
Actually, implementing vector layers and a shape tool is my next planned project after 3.0, so we'll hopefully get that first. :) I've worked on 21+ year old issues, so I'm well aware of longstanding requests. For…