I did find this video which attempts 'continuous' non-euclidean spaces but the results are really disorienting: https://youtu.be/tl40xidKF-4?t=4m6s Instead, the goal my engine was to make the effect as subtle as…
An advantage of ray-marching is that the acceleration structure is built into the shader math, so it requires no additional memory or loading. This allows the fractal to evolve in realtime, which could not be done with…
Thank you!
Most people don't know what ray-marching is but are familiar with ray-tracing which is similar. So I used the correct "ray-marching" term where I have a more technical audience like my videos, and I use "ray-tracing"…
I did find this video which attempts 'continuous' non-euclidean spaces but the results are really disorienting: https://youtu.be/tl40xidKF-4?t=4m6s Instead, the goal my engine was to make the effect as subtle as…
An advantage of ray-marching is that the acceleration structure is built into the shader math, so it requires no additional memory or loading. This allows the fractal to evolve in realtime, which could not be done with…
Thank you!
Most people don't know what ray-marching is but are familiar with ray-tracing which is similar. So I used the correct "ray-marching" term where I have a more technical audience like my videos, and I use "ray-tracing"…