Well this is just a desktop not a server, it isn't on 24/7.
I've been rocking raid 5/6 btrfs for years for my personal data, no problems apart from the speed. A scrub literally takes months.
Take a look at Godot. At least then it will be "our own game engine" rather than "my own game engine".
List of godot games on steam: https://steamcommunity.com/app/404790/discussions/0/41244879...
You absolutely cannot ship GPL code on a console. The NDA license you sign with MS, sony, nintendo for their APIs are fundamentally incompatible with the GPL and prohibit code release.
Should be vulkan or opengl to make it more cross platform.
The most unrealistic part of Gravity isn't the orbital mechanics, it's the part where she gets out of a spacesuit without assistance from others in 10 seconds flat.
Nah the easiest way is just to get in low kerbin orbit, timewarp until you see the mun come over the horizon, then burn prograde. No manouver nodes necessary.
Yep this calc is practically useless. No one is renting and stuffing hundreds of thousands of dollars in cash under their mattress.
5300G has a vega graphics with 6 compute units. Steam deck is rdna2 with 8 CUs.
> You absolutely could design a multiplayer game such that the client only has access to what the player should be able to see E.g. rocket league or online chess. No need to hide anything. Can't have wallhacks if there…
Manjaro fired their treasurer for calling out misuse of funds. They tried to bundle paid freeoffice instead of libreoffice. They screwed up their SSL certs (twice). I'd avoid them.
Your definition of "long term" is stretching it a bit. If Earth "pulls a venus" it will be 100+ million years from now due to the expansion of the sun.
Well this is just a desktop not a server, it isn't on 24/7.
I've been rocking raid 5/6 btrfs for years for my personal data, no problems apart from the speed. A scrub literally takes months.
Take a look at Godot. At least then it will be "our own game engine" rather than "my own game engine".
List of godot games on steam: https://steamcommunity.com/app/404790/discussions/0/41244879...
You absolutely cannot ship GPL code on a console. The NDA license you sign with MS, sony, nintendo for their APIs are fundamentally incompatible with the GPL and prohibit code release.
Should be vulkan or opengl to make it more cross platform.
The most unrealistic part of Gravity isn't the orbital mechanics, it's the part where she gets out of a spacesuit without assistance from others in 10 seconds flat.
Nah the easiest way is just to get in low kerbin orbit, timewarp until you see the mun come over the horizon, then burn prograde. No manouver nodes necessary.
Yep this calc is practically useless. No one is renting and stuffing hundreds of thousands of dollars in cash under their mattress.
5300G has a vega graphics with 6 compute units. Steam deck is rdna2 with 8 CUs.
> You absolutely could design a multiplayer game such that the client only has access to what the player should be able to see E.g. rocket league or online chess. No need to hide anything. Can't have wallhacks if there…
Manjaro fired their treasurer for calling out misuse of funds. They tried to bundle paid freeoffice instead of libreoffice. They screwed up their SSL certs (twice). I'd avoid them.
Your definition of "long term" is stretching it a bit. If Earth "pulls a venus" it will be 100+ million years from now due to the expansion of the sun.