corysama
- Karma
- 0
- Created
- ()
- Submissions
- 0
- Behind the Pretty Frames: Pragmata (mamoniem.com)
- Zillow Adds Gaussian Splatting Support with SkyTour Unveiling (radiancefields.com)
- Level of Gaussians: Real-Time View Synthesis for Millions of Square Meters (zju3dv.github.io)
- Generative Models: What do they know? Do they know things? Let's find out (intrinsic-lora.github.io)
- Radiance Fields, NeRFs and Gaussian Splats (radiancefields.com)
- Rendering Engine Architecture Conference 2023 (enginearchitecture.realtimerendering.com)
- DXX Raytraced (open-source Decent 1&2) release 1.0.0 (github.com)
- Wi Flag (2002) (asheron.fandom.com)
- Behind the Pretty Frames: Death Stranding (mamoniem.com)
- Facebook's metaverse spending will top $10B this year (protocol.com)
- How Doom Eternal Renders a Frame (simoncoenen.com)
- Using motion effects as an un-colorblind filter (unblind.tech)
- Digesting the Elephant (Rendering the Moana Island Scene) (ingowald.blog)
- MySQL Raytracer (pouet.net)
- Building a 'homebrew' video game console (gamasutra.com)
- Sega Genesis ROM Hacking with Ghidra (zznop.github.io)
- The Vive Hand Tracking SDK (community.viveport.com)
- XXH3 – a new speed-optimized hash algorithm (fastcompression.blogspot.com)
- Details of Microsoft’s Azure Kinect DK Depth+color Camera (skarredghost.com)
- Primitive: VR visualization of your code IDE (primitive.io)
- The Rendering of Rise of the Tomb Raider (elopezr.com)