I think speed is often the issue with in-house development. Sure, you could make a pretty good product by spending a few billion dollars, but you won't get it next week. An already established install count has to be…
The more I work, the less mentally demanding games I want to play to cool off. An online match of Street Fighter 4 after a long day of coding does wonders for taking your mind off bugs and backlogs. Switching platforms…
In a way, that's only postponing the same result as the floppy disk icon.
Perhaps there is a strategy that doesn't require a lot of resources. If there is, I'd be interested to hear about it. Something akin to whipping up a linode box with a pre-made script.
The mass erasure of 3:30 still haunts us all.
I think speed is often the issue with in-house development. Sure, you could make a pretty good product by spending a few billion dollars, but you won't get it next week. An already established install count has to be…
The more I work, the less mentally demanding games I want to play to cool off. An online match of Street Fighter 4 after a long day of coding does wonders for taking your mind off bugs and backlogs. Switching platforms…
In a way, that's only postponing the same result as the floppy disk icon.
Perhaps there is a strategy that doesn't require a lot of resources. If there is, I'd be interested to hear about it. Something akin to whipping up a linode box with a pre-made script.
The mass erasure of 3:30 still haunts us all.