crm114
- Karma
- 311
- Created
- November 6, 2010 (15y ago)
- Submissions
- 0
- "We don't need hits to succeed." The game studio that refuses to crunch (pockettactics.com)
- With 10 pirated copies for every 1 sale, iOS dev pulls game after just one week (pockettactics.com)
- For the first time, a board game gets a simultaneous physical and digital launch (pockettactics.com)
- 10 Reasons Things Will Get Even Worse for RIM (forbes.com)
- App Store rejects WWII game over Japanese flags (pockettactics.com)
- Google crackdown catches innocent devs in the crossfire (wired.co.uk)