My least-effort solution to most of these issues is to be storing hard copies of the password to my primary email in different places and using 2FA. Then if my password manager does get nuked or compromised, I can…
The primary reason for calling it an abomination is that if they actually plan on having this used (especially if by other people) it will spectacularly break the moment Chrome decides to make their quirks mode more…
> Forcing SBMM in all cases just seems like it's meant to protect n00bs from getting crapped on but isn't this coddling players? Most people want to have fun when they play. Players consistently getting curbstomped and…
And many people prefer to not play games where they have to suffer through however long a match takes in a hopeless effort to maybe not lose _that_ much. I would vastly prefer if every match I play makes me at least…
Oh, absolutely. I'm actually pretty sure I can count on one hand the amount times I've seen any of my friends / clan mates who consistently play pvp modes blame themselves for a loss. They are very quick to assert that…
Exactly. The issue they seem to be having is that they finally have to experience the game like _the rest of the playerbase_ does. I have played games without SBMM (Destiny 2 recently switched away from it in certain…
I'd say it depends on your definition of "production ready". The APIs are likely to be stable and well supported, but the current library does suffer some culture clashes, as they're mostly just done with Swift's…
My least-effort solution to most of these issues is to be storing hard copies of the password to my primary email in different places and using 2FA. Then if my password manager does get nuked or compromised, I can…
The primary reason for calling it an abomination is that if they actually plan on having this used (especially if by other people) it will spectacularly break the moment Chrome decides to make their quirks mode more…
> Forcing SBMM in all cases just seems like it's meant to protect n00bs from getting crapped on but isn't this coddling players? Most people want to have fun when they play. Players consistently getting curbstomped and…
And many people prefer to not play games where they have to suffer through however long a match takes in a hopeless effort to maybe not lose _that_ much. I would vastly prefer if every match I play makes me at least…
Oh, absolutely. I'm actually pretty sure I can count on one hand the amount times I've seen any of my friends / clan mates who consistently play pvp modes blame themselves for a loss. They are very quick to assert that…
Exactly. The issue they seem to be having is that they finally have to experience the game like _the rest of the playerbase_ does. I have played games without SBMM (Destiny 2 recently switched away from it in certain…
I'd say it depends on your definition of "production ready". The APIs are likely to be stable and well supported, but the current library does suffer some culture clashes, as they're mostly just done with Swift's…