(GPU-driven) occlusion culling with meshlet rendering would help a lot while being relatively straightforward to implement if you already have a GPU-driven engine like OP does. Occlusion culling techniques cull objects…
(GPU-driven) occlusion culling with meshlet rendering would help a lot while being relatively straightforward to implement if you already have a GPU-driven engine like OP does. Occlusion culling techniques cull objects…