Is the UX really that difficult to understand? There's a selection box at the top-right corner. Click on it and use it to zoom deeper into the graph.
Should have used AngularJS am I rite
It's watching one of those hoarder shows on TLC.
The code didn't scream senior developer, but given the constraints it looks like you're an able developer and worth the time to at least interview. Sorry for the bad experience, hope it turns out better.
The font on your landing page looks like fixedsys and turned me off the app completely.
How realistic is it to use a self-hosted OWIN server running ASP.NET vNext on Mono? What can we expect in terms of performance? I was always under the impression it was pretty far away from being a viable option,…
I don't know if Valve does this on purpose, but their remake of titles (Team Fortress, Counterstrike, Dota) all keep essentially the same gameplay mechanics but introduce new enhancements (graphics, UI, matchmaking,…
Is the UX really that difficult to understand? There's a selection box at the top-right corner. Click on it and use it to zoom deeper into the graph.
Should have used AngularJS am I rite
It's watching one of those hoarder shows on TLC.
The code didn't scream senior developer, but given the constraints it looks like you're an able developer and worth the time to at least interview. Sorry for the bad experience, hope it turns out better.
The font on your landing page looks like fixedsys and turned me off the app completely.
How realistic is it to use a self-hosted OWIN server running ASP.NET vNext on Mono? What can we expect in terms of performance? I was always under the impression it was pretty far away from being a viable option,…
I don't know if Valve does this on purpose, but their remake of titles (Team Fortress, Counterstrike, Dota) all keep essentially the same gameplay mechanics but introduce new enhancements (graphics, UI, matchmaking,…