Mercurial wasn't scalable either but the Mercurial community was much more receptive to changes to improve scalability. So Meta pushed Mercurial as far as possible with a single server solution while developing ->…
I too support CI for some teams using Unity and the licensing server is a horror show.
Mercurial wasn't scalable either but the Mercurial community was much more receptive to changes to improve scalability. So Meta pushed Mercurial as far as possible with a single server solution while developing ->…
I too support CI for some teams using Unity and the licensing server is a horror show.