Full disclosure: I'm a Flutter team member who has focused specifically on iOS development. There are a number of us dedicated to this on the team internally at Google. It's definitely a priority. Each platform has its…
There's a demo of running native tests that also test flutter on iOS here: https://github.com/flutter/ios_add2app
Flutter's edge over these technologies is faster development cycles (very fast build times, sub-second reloading without losing state, very rapid ability to update code/GUI after deployment to a testing device, and very…
I hear you. I was suspicious of this too, but there's been a lot of work put into making the controls we design work well and properly implement accessibility/native platform behaviors. And when something is off,…
Flutter takes full control of the rendering pipeline directly on both platforms - all the controls your seeing are written in Dart for Flutter, but designed to mimic the best of what the platform offers. In particular,…
Dart 2.0 is not Dart 1.0. And the Flutter team has had a large hand in shaping and forming Dart to its current state (and continues to drive certain priorities for it). Dart is easy to learn (espeically if you come from…
First party maps support has recently landed, as well as WebView. Geolocation plugins have been available for quite sometime now, as have encryption and file storage.
There is a large and growing team supporting Flutter at Google. Flutter is here to stay, and even beyond Google's investment in it there's a large number of dedicated community contributors too!
Dart isn't perfect, and I think at the least would really benefit from Union types. There are some open issues related to these things though: https://github.com/dart-lang/sdk/issues/4938 (Unions)…
Full disclosure: I'm a Flutter team member who has focused specifically on iOS development. There are a number of us dedicated to this on the team internally at Google. It's definitely a priority. Each platform has its…
There's a demo of running native tests that also test flutter on iOS here: https://github.com/flutter/ios_add2app
Flutter's edge over these technologies is faster development cycles (very fast build times, sub-second reloading without losing state, very rapid ability to update code/GUI after deployment to a testing device, and very…
I hear you. I was suspicious of this too, but there's been a lot of work put into making the controls we design work well and properly implement accessibility/native platform behaviors. And when something is off,…
Flutter takes full control of the rendering pipeline directly on both platforms - all the controls your seeing are written in Dart for Flutter, but designed to mimic the best of what the platform offers. In particular,…
Dart 2.0 is not Dart 1.0. And the Flutter team has had a large hand in shaping and forming Dart to its current state (and continues to drive certain priorities for it). Dart is easy to learn (espeically if you come from…
First party maps support has recently landed, as well as WebView. Geolocation plugins have been available for quite sometime now, as have encryption and file storage.
There is a large and growing team supporting Flutter at Google. Flutter is here to stay, and even beyond Google's investment in it there's a large number of dedicated community contributors too!
Dart isn't perfect, and I think at the least would really benefit from Union types. There are some open issues related to these things though: https://github.com/dart-lang/sdk/issues/4938 (Unions)…