In the 2D animation industry it's mostly irrelevant since we are animating on ones, twos, and fours (every single, second, or fourth frame at 24fps) depending on what is happening in the shot. There is also not nearly…
In the 2D animation industry it's mostly irrelevant since we are animating on ones, twos, and fours (every single, second, or fourth frame at 24fps) depending on what is happening in the shot. There is also not nearly…