I was working on a zig project recently that uses some complex comptime type construction. I had bumped to the latest dev version from 0.13, and I couldn't believe how much improvement there has been in this area. I am…
Ahh this has a name! I started doing this years ago and figured this must be used frequently because it’s so simple, elegant and can be done lock free. Thanks for calling it the name!
Yep, 100%
Zombo.com really had everything, way ahead of its time. It's been a while... maybe since the last time I lost the game.
Ooh very cool! I really like the logo :)
I've been using the Sabrent one for a year or so. It's worked quite reliably once I got the cables sorted. I was unintentionally using one TB3 cable in the mix, and that made it pretty flakey. It has been pretty solid…
Eh, this one seems a reasonable trade-off to me at this point. If you try to handle every potential issue upfront, you'll never release, and this seems entirely fixable down the road. Persistent coroutines is a pretty…
I lived in Tennessee for a bit as a kid until about 7. The principal had this paddle hanging in his office, just menacingly looming there all the time. Every once in a while he'd hold these school-wide assemblies where…
> What singer sang in the most stadiums? SELECT singer.Name FROM singer JOIN singer_in_concert ON singer.Singer_ID = singer_in_concert.Singer_ID GROUP BY singer.Singer_ID ORDER BY COUNT(*) DESC LIMIT 1 It is close...…
Basically, measure the time difference in the memory comparison. Typically, comparisons will short-circuit. That is, stop as soon as a difference is detected. But this is a problem for security situations like key…
Sure, but is that using PCHs? And how much of that time is preprocessing? I don't think the parent question is whether clang can compile any project in less than 3 hours. I think the interesting question is if warp is…
I was working on a zig project recently that uses some complex comptime type construction. I had bumped to the latest dev version from 0.13, and I couldn't believe how much improvement there has been in this area. I am…
Ahh this has a name! I started doing this years ago and figured this must be used frequently because it’s so simple, elegant and can be done lock free. Thanks for calling it the name!
Yep, 100%
Zombo.com really had everything, way ahead of its time. It's been a while... maybe since the last time I lost the game.
Ooh very cool! I really like the logo :)
I've been using the Sabrent one for a year or so. It's worked quite reliably once I got the cables sorted. I was unintentionally using one TB3 cable in the mix, and that made it pretty flakey. It has been pretty solid…
Eh, this one seems a reasonable trade-off to me at this point. If you try to handle every potential issue upfront, you'll never release, and this seems entirely fixable down the road. Persistent coroutines is a pretty…
I lived in Tennessee for a bit as a kid until about 7. The principal had this paddle hanging in his office, just menacingly looming there all the time. Every once in a while he'd hold these school-wide assemblies where…
> What singer sang in the most stadiums? SELECT singer.Name FROM singer JOIN singer_in_concert ON singer.Singer_ID = singer_in_concert.Singer_ID GROUP BY singer.Singer_ID ORDER BY COUNT(*) DESC LIMIT 1 It is close...…
Basically, measure the time difference in the memory comparison. Typically, comparisons will short-circuit. That is, stop as soon as a difference is detected. But this is a problem for security situations like key…
Sure, but is that using PCHs? And how much of that time is preprocessing? I don't think the parent question is whether clang can compile any project in less than 3 hours. I think the interesting question is if warp is…