Minecraft may actually be closer to the metaverse than commonly believed: Since the introduction of BungeeCord in 2012 (and then Waterfall and Paracord), it has become increasingly popular to link together multiple…
I forked a project [1] in 2015 to remove Gradle, and it then quickly subsumed the original project, remaining under active development to this day. There were other reasons, but de-gradling was one of the main…
Voxelmetaverse, a voxel game platform based on voxel.js Live demo: http://voxel.github.io/voxelmetaverse/ Source code: https://github.com/voxel/voxelmetaverse I had big ideas for it but didn't get too far, after several…
Glad to see a shoutout to voxel.js here! I worked on it for years and I had high hopes, wrote about my progress here: https://medium.com/@deathcap1/six-months-of-voxel-js-494be64.... Inventory, crafting, chests, texture…
> If your main goal is to get as many contributors as possible, perhaps JavaScript would be the best choice. Hi, I just wanted to mention I have started such a project: https://github.com/deathcap/voxel-clientmc - a…
> Or let me put it differently - what's the most popular open source client? Another open source Minecraft-compatible client in the works is https://github.com/thinkofdeath/steven. Written in Go, already decently…
> Should have been implemented in Java :/ If you are looking for an open source Minecraft-compatible implementation in Java, I humbly suggest (shameless plug) checking out…
> As xlib said, the screenshots were taken with the official client. I have a contributor who is working on a free (as in freedom) texture pack that we can use when we start working on the client. A freely-licensed…
> Using the zip method saves you some of that headache/overhead with the tradeoff of having to package your images into a zip and unzip them on the client side. I wrote an NPM module recently using this exact technique,…
Minecraft may actually be closer to the metaverse than commonly believed: Since the introduction of BungeeCord in 2012 (and then Waterfall and Paracord), it has become increasingly popular to link together multiple…
I forked a project [1] in 2015 to remove Gradle, and it then quickly subsumed the original project, remaining under active development to this day. There were other reasons, but de-gradling was one of the main…
Voxelmetaverse, a voxel game platform based on voxel.js Live demo: http://voxel.github.io/voxelmetaverse/ Source code: https://github.com/voxel/voxelmetaverse I had big ideas for it but didn't get too far, after several…
Glad to see a shoutout to voxel.js here! I worked on it for years and I had high hopes, wrote about my progress here: https://medium.com/@deathcap1/six-months-of-voxel-js-494be64.... Inventory, crafting, chests, texture…
> If your main goal is to get as many contributors as possible, perhaps JavaScript would be the best choice. Hi, I just wanted to mention I have started such a project: https://github.com/deathcap/voxel-clientmc - a…
> Or let me put it differently - what's the most popular open source client? Another open source Minecraft-compatible client in the works is https://github.com/thinkofdeath/steven. Written in Go, already decently…
> Should have been implemented in Java :/ If you are looking for an open source Minecraft-compatible implementation in Java, I humbly suggest (shameless plug) checking out…
> As xlib said, the screenshots were taken with the official client. I have a contributor who is working on a free (as in freedom) texture pack that we can use when we start working on the client. A freely-licensed…
> Using the zip method saves you some of that headache/overhead with the tradeoff of having to package your images into a zip and unzip them on the client side. I wrote an NPM module recently using this exact technique,…