>It's not so much a P5R problem as a general problem in the industry. In my current playthrough status ailments, buffs, debuffs and such just don't matter. That's the case for most turn-based games, just as the weapons…
>It's not so much a P5R problem as a general problem in the industry. In my current playthrough status ailments, buffs, debuffs and such just don't matter. That's the case for most turn-based games, just as the weapons…