deepnight
- Karma
- 53
- Created
- September 26, 2020 (5y ago)
- Submissions
- 0
I'm Dead Cells creator, now working as a solo indie dev on LEd (2D level editor) and a secret game.
https://deepnight.net https://twitter.com/deepnightfr
https://deepnight.net https://twitter.com/deepnightfr
Actually, the app was both NwJs AND Electron based, but at some point, but I dropped NwJs support to clean up the code and only kept Electron. But all Electron related calls are easy to locate and you could use compiler…
Yes, the code base is Haxe and it "transpiles" to JS + node + electron. The idea is I'm more comfortable with Haxe but I really wanted to have a ~somewhat~ future-proof technology for the app (ie. JS/HTML5/CSS)
Thanks <3
The output file is pure JSON, and I tried to make it legible and easy to parse for quick use cases. So it should be quite simple for any game dev out there with basic parser knowledge to make its own importer. But at…
I agree: sometimes, making tools during a game dev process gives you a LOT of insight on what is going wrong in a project. Happened many many times to me :)
My 2 cents on this one :) The Haxe core team is made of great coders, but not so great marketing guys. On day one, a proper game engine with decent documentation should have been a thing, but yet, as of today, it's…