> They didn't modify anything other than the build, to exclude certain dependencies. To be clear here: They do modify it further than that by applying a number of patches. For example, they replace libx264 with OpenH264…
Unfortunately, some of the most popular/problematic software (default Windows video player and explorer) does not support `sidx` boxes.
The mdat box does not have a defined structure, and the specification actually states that attempting to define a structure is almost certainly a mistake. In order to find the data the player is looking for it has to…
A hah, that sounds cool, looking forward to the writeup!
> Having recently written my own fragmented-MP4 remuxing library, I felt this pain too, and my soon-to-be-published writeup has very similar things to say about the ISO's paywalling practices. Would be curious to hear…
> Also am I stupid for buying a switch instead of emulating it? No, while the emulation is pretty good, it's not perfect, and new titles won't always run out of the box. And things like online multiplayer naturally…
> You just need to set up servers that are ready The "just" is doing a lot of work here. Extending existing RTMP infrastructure is obviously much easier than spinning up an entirely different one. And you'd still have…
1. Yes, it's an extension to the spec published by an organisation Adobe and Google are a part of. It extends the protocol in a backwards-compatible way. 2. SRT, in practice, is only ever used with MPEG-TS as the…
Doesn't support AV1.
Well there just isn't "something better". Yet. MoQ (Media over QUIC) development is underway at the IETF - with involvement from Twitch/YouTube/Facebook/Cisco/etc. - but will probably still take quite some time before…
Why they chose that example I can only speculate, perhaps it was the first name they recognised and just used as an example because they were familiar with it? I just really didn't like the assertion that this was…
You have to take the quote in context: > However, Germany ends up taking the prize for most Minecraft servers per capita, with a whopping four servers for every 10,000 people. This is probably thanks to cheap hosting…
> They didn't modify anything other than the build, to exclude certain dependencies. To be clear here: They do modify it further than that by applying a number of patches. For example, they replace libx264 with OpenH264…
Unfortunately, some of the most popular/problematic software (default Windows video player and explorer) does not support `sidx` boxes.
The mdat box does not have a defined structure, and the specification actually states that attempting to define a structure is almost certainly a mistake. In order to find the data the player is looking for it has to…
A hah, that sounds cool, looking forward to the writeup!
> Having recently written my own fragmented-MP4 remuxing library, I felt this pain too, and my soon-to-be-published writeup has very similar things to say about the ISO's paywalling practices. Would be curious to hear…
> Also am I stupid for buying a switch instead of emulating it? No, while the emulation is pretty good, it's not perfect, and new titles won't always run out of the box. And things like online multiplayer naturally…
> You just need to set up servers that are ready The "just" is doing a lot of work here. Extending existing RTMP infrastructure is obviously much easier than spinning up an entirely different one. And you'd still have…
1. Yes, it's an extension to the spec published by an organisation Adobe and Google are a part of. It extends the protocol in a backwards-compatible way. 2. SRT, in practice, is only ever used with MPEG-TS as the…
Doesn't support AV1.
Well there just isn't "something better". Yet. MoQ (Media over QUIC) development is underway at the IETF - with involvement from Twitch/YouTube/Facebook/Cisco/etc. - but will probably still take quite some time before…
Why they chose that example I can only speculate, perhaps it was the first name they recognised and just used as an example because they were familiar with it? I just really didn't like the assertion that this was…
You have to take the quote in context: > However, Germany ends up taking the prize for most Minecraft servers per capita, with a whopping four servers for every 10,000 people. This is probably thanks to cheap hosting…