Really impressive - browser-based hardware emulation is a brutal WebAssembly performance problem. Curious what you're doing for the rendering layer: are the circuit visualizations on canvas/WebGL, or DOM-based? I've…
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Really impressive - browser-based hardware emulation is a brutal WebAssembly performance problem. Curious what you're doing for the rendering layer: are the circuit visualizations on canvas/WebGL, or DOM-based? I've…
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