Nothing out of the ordinary. I've always looked at it as free advertising. Make sure they need to crack every version and make sure you can shut down a rogue serial number from your activation server.
Not too many average consumers willing to pay $50+ for software. But if you can find something with a reasonable sized market [developer tools] where people are willing to pay, then go for the larger base of users. But…
1. Electron but obviously not a decade ago 2. All out. A couple contract jobs until ramen profitable. 3. Scratched own itch 4. Growth kept happening.
Surprised to see the random comment I made surface on this. Dug back out the anon account if anyone has questions or needs encouragement to strike out on their own.
99.9% of users have no idea they are inside a web frame. And so what if a good app uses 100-200M of ram these days? That's like one tab in Chrome. Electron has very low idle CPU usage, which I think impacts more users…
I think it depends on your software and your price point. You're never going to sell a $20 app as SAAS without a service component. 1Password probably didn't have a long term path forward selling a stand-alone $65…
Exactly. Windows is a much much larger market in terms of number of devices and Mac is larger in terms of pros that pay for software. And there is huge value in supporting both. If somebody wants to buy an…
Tool. Comment answered next question. Distributed on own site.
People pay money for productivity software/tools. Look at how many tiny ISVs are making fairly large amounts of money selling Git clients. I think 1Password has like 60 employees now. There are companies much larger…
Good SEO, reputation, big market, staying alive long enough that word of mouth starts to mean something.
It's a full time job, with an extra helping of anxiety.
Most software sold as a license via a microISV has very little overhead/fixed costs. Whatever you sell you keep. It's been a bit over a decade.
Running solo doing around $750k/year on a desktop app. The market is so huge and so many niches to filll. Make something you can sell for $50-300 with upgrades once in a while and set up a simple shop. It has never been…
Nothing out of the ordinary. I've always looked at it as free advertising. Make sure they need to crack every version and make sure you can shut down a rogue serial number from your activation server.
Not too many average consumers willing to pay $50+ for software. But if you can find something with a reasonable sized market [developer tools] where people are willing to pay, then go for the larger base of users. But…
1. Electron but obviously not a decade ago 2. All out. A couple contract jobs until ramen profitable. 3. Scratched own itch 4. Growth kept happening.
Surprised to see the random comment I made surface on this. Dug back out the anon account if anyone has questions or needs encouragement to strike out on their own.
99.9% of users have no idea they are inside a web frame. And so what if a good app uses 100-200M of ram these days? That's like one tab in Chrome. Electron has very low idle CPU usage, which I think impacts more users…
I think it depends on your software and your price point. You're never going to sell a $20 app as SAAS without a service component. 1Password probably didn't have a long term path forward selling a stand-alone $65…
Exactly. Windows is a much much larger market in terms of number of devices and Mac is larger in terms of pros that pay for software. And there is huge value in supporting both. If somebody wants to buy an…
Tool. Comment answered next question. Distributed on own site.
People pay money for productivity software/tools. Look at how many tiny ISVs are making fairly large amounts of money selling Git clients. I think 1Password has like 60 employees now. There are companies much larger…
Good SEO, reputation, big market, staying alive long enough that word of mouth starts to mean something.
It's a full time job, with an extra helping of anxiety.
Most software sold as a license via a microISV has very little overhead/fixed costs. Whatever you sell you keep. It's been a bit over a decade.
Running solo doing around $750k/year on a desktop app. The market is so huge and so many niches to filll. Make something you can sell for $50-300 with upgrades once in a while and set up a simple shop. It has never been…