That's fair and I appreciate the feedback. I admit that the controls are not intuitive for somebody who has never played the game. I do enjoy the controls and find that they make the game very challenging but I do…
Hi! Yes, you are correct. In fact, this has been something I have gone back on forth on myself. I do actually have an “on board computer” That sits between what the player tried to do and what the ship actually does.…
Yea, sorry about that. If you want to give it another try now that traffic has died down the performance is a lot better. Thanks!
Hi! It does have client side prediction. What it is lacking is a working sync when the updates come back from the server. I’ve tried and tried to get that part right but it has been difficult. I recently found the Lance…
Thank you! You can follow along with my progress at: https://blog.spacefrigates.com
I’m planning to do exactly that! Should have an updated post out tomorrow. You can follow at https://blog.spacefrigates.com
Hi! I’m working on mobile controls right now that will allow play on mobile browsers. Hope to have that done in the next week. You can check out my progress here: https://blog.spacefrigates.com
Hi! Thank you! I’m using the Meteor JS full stack framework as the base framework. Really convenient for an app like this where parts of the code, like the game engine, need to run on the client and server and be…
I started a blog last year with the intent of sharing my journey to build an online game as a solo developer. My activity dropped off but I’ve recently committed to push forward again so plan to get back to blogged…
Yep, when ships explode they drop debris which can be picked up for energy. How much energy you get depends on how much energy the ship had when they exploded.
This all went down while I was on vacation so have limited access. Plan to make some play through videos when I get home. You can follow my progress at: blog.spacefrigates.com or twitter: @spacefrigates
Thank you, much appreciated! I'm just starting out and have lots of plans. Follow my progress on my blog: blog.spacefrigates.com or follow the game on twitter: @spacefrigates
Yes, you are correct! Nice catch! I left the brakes as is for now because the game was very difficult with out them. However, to retain the level of realism that I was hoping for I plan to rework the brakes such that…
The long term vision is to allow players to control much larger ships. True frigate class ships. I'm still in alpha right now but will continue work if there is interest.
Thanks. I keep resizing to try to keep up. Wasn't expecting to show up on Hacker News. Not complaining though. :-)
Sorry all, wasn't expecting the traffic.... spinning up some more servers now...
Sorry all, wasn't expecting all the traffic. :-)
That's fair and I appreciate the feedback. I admit that the controls are not intuitive for somebody who has never played the game. I do enjoy the controls and find that they make the game very challenging but I do…
Hi! Yes, you are correct. In fact, this has been something I have gone back on forth on myself. I do actually have an “on board computer” That sits between what the player tried to do and what the ship actually does.…
Yea, sorry about that. If you want to give it another try now that traffic has died down the performance is a lot better. Thanks!
Hi! It does have client side prediction. What it is lacking is a working sync when the updates come back from the server. I’ve tried and tried to get that part right but it has been difficult. I recently found the Lance…
Thank you! You can follow along with my progress at: https://blog.spacefrigates.com
I’m planning to do exactly that! Should have an updated post out tomorrow. You can follow at https://blog.spacefrigates.com
Hi! I’m working on mobile controls right now that will allow play on mobile browsers. Hope to have that done in the next week. You can check out my progress here: https://blog.spacefrigates.com
Hi! Thank you! I’m using the Meteor JS full stack framework as the base framework. Really convenient for an app like this where parts of the code, like the game engine, need to run on the client and server and be…
I started a blog last year with the intent of sharing my journey to build an online game as a solo developer. My activity dropped off but I’ve recently committed to push forward again so plan to get back to blogged…
Yep, when ships explode they drop debris which can be picked up for energy. How much energy you get depends on how much energy the ship had when they exploded.
This all went down while I was on vacation so have limited access. Plan to make some play through videos when I get home. You can follow my progress at: blog.spacefrigates.com or twitter: @spacefrigates
Thank you, much appreciated! I'm just starting out and have lots of plans. Follow my progress on my blog: blog.spacefrigates.com or follow the game on twitter: @spacefrigates
Yes, you are correct! Nice catch! I left the brakes as is for now because the game was very difficult with out them. However, to retain the level of realism that I was hoping for I plan to rework the brakes such that…
The long term vision is to allow players to control much larger ships. True frigate class ships. I'm still in alpha right now but will continue work if there is interest.
Thanks. I keep resizing to try to keep up. Wasn't expecting to show up on Hacker News. Not complaining though. :-)
Sorry all, wasn't expecting the traffic.... spinning up some more servers now...
Sorry all, wasn't expecting all the traffic. :-)