Full stack developer for altalang.com, bizdev volunteer for obsproject.com
This is just for display/window capture, not audio capture.
If the app includes ByteDance's proprietary BVC1 or BVC2 encoders, it's possible those would have to be open-sourced.
Again, to be clear, we've decompiled the TikTok LIVE Studio binary and confirmed that it uses code derived from OBS Studio.
It's worth noting that if someone can't be contacted, the maintainers aren't out of luck yet. If the contribution is deleted (and then possibly reimplemented later by someone with whom the project _is_ in contact) then…
GPLv2 requires you to either distribute the source with the binaries, or provide the recipient information on how to obtain the source code. It also states that providing a link to the source code next to the binary…
Paying for a license would be nearly impossible, as the OBS team would need every contributor to sign a CLA to give the OBS team the rights to relicense/dual-license the OBS code base.
Streamlabs and Streamelements have not violated the GPL.
Indeed, all capture functionality is split out into plugins and they are platform-specific. Platform builds are handled by CMake to only include relevant plugins:…
OBS uses FFmpeg for media source playback, some audio encoders, and specific video output contexts. Usually FFmpeg isn't used for video encoding, though -- that's handled by either a direct hardware encoder…
Streamlabs is a fork of OBS, and as such, is also open source: http://github.com/stream-labs
Well, I think it's possible FTL will be gone from OBS by the end of 2021 so I guess they need to figure out what they are doing sooner rather than later. There will probably be a post about it on the OBS Github soon.
Sure, but Glimesh are going to be looking at moving away from FTL themselves. See the discussion on this PR: https://github.com/obsproject/obs-studio/pull/3834
You should know the OBS team plans on deprecating FTL since Mixer was the only major player who ever used it, not to mention the fact that the server side of the tech is closed. The FTL implementation in OBS is buggy,…
There's a small link in the About dialog. It could absolutely be promoted more, though.
To be frank, it could definitely use help in terms of both engineers and donors. OBS's userbase has grown from roughly 500k daily users at the beginning of March 2020 to more than 1.4 million today (on Windows -- I…
Recursion would have nothing to do with it. Recursive capture does not add any load, it just looks weird.
There's one full-time developer, about 5-10 regular free-time developers, and about 5-10 free-time support helpers.
Currently the lead developer (Jim) is the only paid developer, and he's able to work on the program full time thanks to a few large sponsorships. That said, we'd really like to be able to pay more people, as the program…
You could probably do it yourself if you wanted, I don't see any reason why not. I suppose the main concern is whether anyone else is already working on it, and if it will be a race. If you want to work on it, I suggest…
Depends. If the bounties are created by the maintainers themselves, funded from something like Open Collective, I think it can be a healthy way to get the community involved and help maintainers get things done that…
This is just for display/window capture, not audio capture.
If the app includes ByteDance's proprietary BVC1 or BVC2 encoders, it's possible those would have to be open-sourced.
Again, to be clear, we've decompiled the TikTok LIVE Studio binary and confirmed that it uses code derived from OBS Studio.
It's worth noting that if someone can't be contacted, the maintainers aren't out of luck yet. If the contribution is deleted (and then possibly reimplemented later by someone with whom the project _is_ in contact) then…
GPLv2 requires you to either distribute the source with the binaries, or provide the recipient information on how to obtain the source code. It also states that providing a link to the source code next to the binary…
Paying for a license would be nearly impossible, as the OBS team would need every contributor to sign a CLA to give the OBS team the rights to relicense/dual-license the OBS code base.
Streamlabs and Streamelements have not violated the GPL.
Indeed, all capture functionality is split out into plugins and they are platform-specific. Platform builds are handled by CMake to only include relevant plugins:…
OBS uses FFmpeg for media source playback, some audio encoders, and specific video output contexts. Usually FFmpeg isn't used for video encoding, though -- that's handled by either a direct hardware encoder…
Streamlabs is a fork of OBS, and as such, is also open source: http://github.com/stream-labs
Well, I think it's possible FTL will be gone from OBS by the end of 2021 so I guess they need to figure out what they are doing sooner rather than later. There will probably be a post about it on the OBS Github soon.
Sure, but Glimesh are going to be looking at moving away from FTL themselves. See the discussion on this PR: https://github.com/obsproject/obs-studio/pull/3834
You should know the OBS team plans on deprecating FTL since Mixer was the only major player who ever used it, not to mention the fact that the server side of the tech is closed. The FTL implementation in OBS is buggy,…
There's a small link in the About dialog. It could absolutely be promoted more, though.
To be frank, it could definitely use help in terms of both engineers and donors. OBS's userbase has grown from roughly 500k daily users at the beginning of March 2020 to more than 1.4 million today (on Windows -- I…
Recursion would have nothing to do with it. Recursive capture does not add any load, it just looks weird.
There's one full-time developer, about 5-10 regular free-time developers, and about 5-10 free-time support helpers.
Currently the lead developer (Jim) is the only paid developer, and he's able to work on the program full time thanks to a few large sponsorships. That said, we'd really like to be able to pay more people, as the program…
You could probably do it yourself if you wanted, I don't see any reason why not. I suppose the main concern is whether anyone else is already working on it, and if it will be a race. If you want to work on it, I suggest…
Depends. If the bounties are created by the maintainers themselves, funded from something like Open Collective, I think it can be a healthy way to get the community involved and help maintainers get things done that…