dude then why does most modern software feel like shit even on high performance systems? Well written video games, the kind of thing Casey works on usually, beat the hell out of basically any other category of software…
It wasn't though. The cube had a few extras built in, particularly in texturing (compression and a texture register combiner), but in terms of flexibility and straight line speed the ps2 is definitely ahead. Burnout 3…
everywhere i looked said jaguar doesn't though
it's possible he left before that. they were working on xbox 360 bc for a long time.
Oh yeah, I know it isn't. But it seemed to work for them back when they made 60 fps games.
I remember an interview with some guys from criterion who said they always made sure to maintain 60fps through the development of their game.
dude then why does most modern software feel like shit even on high performance systems? Well written video games, the kind of thing Casey works on usually, beat the hell out of basically any other category of software…
It wasn't though. The cube had a few extras built in, particularly in texturing (compression and a texture register combiner), but in terms of flexibility and straight line speed the ps2 is definitely ahead. Burnout 3…
everywhere i looked said jaguar doesn't though
it's possible he left before that. they were working on xbox 360 bc for a long time.
Oh yeah, I know it isn't. But it seemed to work for them back when they made 60 fps games.
I remember an interview with some guys from criterion who said they always made sure to maintain 60fps through the development of their game.