Tesselation is sometimes pitched as an alternative, but it's no silver bullet. Regarding the "volumetric" bit, I think it just means that the camera is moved forward just a little bit.
Hmm, sounds like a lot of sales talk around what seems to be a "nice fisheye effect". The first gif of that room in the article shows exactly the problem: rasterizing works by transforming a bunch of triangles from…
This effect takes place within a single shader, which is kind of cool. You'll find similar shaders on shadertoy: https://www.shadertoy.com/results?query=black+hole The top one, "Gargantua With HDR Bloom", looks very…
Tesselation is sometimes pitched as an alternative, but it's no silver bullet. Regarding the "volumetric" bit, I think it just means that the camera is moved forward just a little bit.
Hmm, sounds like a lot of sales talk around what seems to be a "nice fisheye effect". The first gif of that room in the article shows exactly the problem: rasterizing works by transforming a bunch of triangles from…
This effect takes place within a single shader, which is kind of cool. You'll find similar shaders on shadertoy: https://www.shadertoy.com/results?query=black+hole The top one, "Gargantua With HDR Bloom", looks very…