Hi! Just to let you know, I've decided to add support for stereo, 5.1 and 7.1 speaker layouts in the Web version of Resonance Audio. https://github.com/resonance-audio/resonance-audio-web-sdk/i... Follow the repo to…
Resonance Audio SDK is available for a variety of platforms, including Unreal, Unity, FMOD, WWISE, Android, iOS, the Web and VSTs. For the web version, it can be made compatible with any other code that uses the…
Indeed. The bird has left the nest. ;)
Hi! Thanks for expressing your interest in using Resonance Audio SDK for the Web (formally Songbird). We don't currently offer a 5.1 rendering of the audio as an available option. However, we do offer .ambisonicOutput…
Noted! Will add a better explanation to the README. :)
Haha. Actually, you might have had your headphones on correctly all along. S was "Source" and L was "Listener". I've added some clarification to the examples. Thanks for testing it out!
Hi Science404, yes indeed we're launching with the standard shoebox for now, but obviously we're thinking about the future too. :) Currently we calculate listener-based 1st-order reflections, optimized for performance.…
:)
Hi Ben174, I'm aware of the issue and I hope to have it resolved within the day. :) Cheers, Drew
Hi Toomin, Thanks for your interest! Let me try to clarify and answer your questions: 1. Songbird is indeed an enhanced alternative to PannerNode. 2. It internally works with ambisonics, but outputs stereo (we use…
We're using a room acoustics model that captures early and late reflections based on the acoustic properties (dimensions and materials) of the room. :)
Hi! Songbird renders stereo-out using Omnitone internally, so Android/mobile is certainly supported. Feel free to file any issues you have at https://github.com/Google/songbird/issues. Cheers, Drew
Hello everyone, thanks for checking out the new repository. I've resolved the CDN link issues, but feel free to file any more issues at https://github.com/Google/songbird/issues. Looking forward to seeing all the great…
Hi! Just to let you know, I've decided to add support for stereo, 5.1 and 7.1 speaker layouts in the Web version of Resonance Audio. https://github.com/resonance-audio/resonance-audio-web-sdk/i... Follow the repo to…
Resonance Audio SDK is available for a variety of platforms, including Unreal, Unity, FMOD, WWISE, Android, iOS, the Web and VSTs. For the web version, it can be made compatible with any other code that uses the…
Indeed. The bird has left the nest. ;)
Hi! Thanks for expressing your interest in using Resonance Audio SDK for the Web (formally Songbird). We don't currently offer a 5.1 rendering of the audio as an available option. However, we do offer .ambisonicOutput…
Noted! Will add a better explanation to the README. :)
Haha. Actually, you might have had your headphones on correctly all along. S was "Source" and L was "Listener". I've added some clarification to the examples. Thanks for testing it out!
Hi Science404, yes indeed we're launching with the standard shoebox for now, but obviously we're thinking about the future too. :) Currently we calculate listener-based 1st-order reflections, optimized for performance.…
:)
Hi Ben174, I'm aware of the issue and I hope to have it resolved within the day. :) Cheers, Drew
Hi Toomin, Thanks for your interest! Let me try to clarify and answer your questions: 1. Songbird is indeed an enhanced alternative to PannerNode. 2. It internally works with ambisonics, but outputs stereo (we use…
We're using a room acoustics model that captures early and late reflections based on the acoustic properties (dimensions and materials) of the room. :)
Hi! Songbird renders stereo-out using Omnitone internally, so Android/mobile is certainly supported. Feel free to file any issues you have at https://github.com/Google/songbird/issues. Cheers, Drew
Hello everyone, thanks for checking out the new repository. I've resolved the CDN link issues, but feel free to file any more issues at https://github.com/Google/songbird/issues. Looking forward to seeing all the great…