Any successful example?
On other news, Soviet Union destroyed the Aral Sea trying to grow cotton in the desert.
Which book it was?
Building a marketplace is too hard, but building a in game system to handle any kind of asset with any kind of specification that user might wanna play with is easy?
Yep. Indie devs will spend god knows how many hours and their tight budgets building a cutting edge revolutionary tech, so amazing that will be able to render unknown items with unknown specifications on the fly. All…
HBO's Chernobyl.
Paul Morphy lived in the 19th century.
That always ends well.
Any successful example?
On other news, Soviet Union destroyed the Aral Sea trying to grow cotton in the desert.
Which book it was?
Building a marketplace is too hard, but building a in game system to handle any kind of asset with any kind of specification that user might wanna play with is easy?
Yep. Indie devs will spend god knows how many hours and their tight budgets building a cutting edge revolutionary tech, so amazing that will be able to render unknown items with unknown specifications on the fly. All…
HBO's Chernobyl.
Paul Morphy lived in the 19th century.
That always ends well.