hanging in there with you. Its a great phone.
Duck.ai has it as an option
GPT-5 generated the chart
1987 Toyota Camry Wagon. Fills my needs and isn't bogged down with complexity making it easy enough to fix myself.
The approach I took for a recent project was to generate raster tiles for 0-7 zoom levels on the server. This is done in the data pipeline when new data becomes available. I then load the dataset into memory on the tile…
I have had a similar hold up, though after 5 days I knew something was up. I rejected the build and resubmitted. Went through the same day.
Diablo 4 has been working for awhile now. Not sure about overwatch though.
I recommend Hackers. https://github.com/weiran/Hackers
Check out https://github.com/ianyh/Amethyst I’ve been using it for years and it makes MacOS window management a dream.
I've been playing on Linux. Both on desktop and my Steam deck. Runs fine under Proton.
I have only briefly looked at it. All in all it looks very similar to GDNative, albeit a little cleaner. It will be nice to finally be able to expand functionality without recompiling the engine. Right now I rely on nim…
GDScript 2.0 has had some major performance improvements. While C# will still be faster, I find GDScript in Godot 4 to be viable now for things it wasn't in Godot 3. I still rely on GDNative for really performance…
I too am in my late 30s and I've been writing Swift for 7 years now and the language itself is not buggy, at least anymore. SwiftUI has it's issues and one is platform support. If you want to support anything before iOS…
I found https://gameprogrammingpatterns.com/ delightful.
Personally I find it to be a nice blend of language features that I really enjoy. It's expressive and readable. If you can find a language that you actually like to work in then why not use it on other platforms? The…
Could always use some help. It's still in it's infancy right now, very much a PoC to see if it was worth attempting. Once it gets to a good enough state I will make the repo public and let you know. Props to Nice job…
I don't have any write-ups from myself. I was planning on eventually posting something, I have a lot of notes to sort through. You can find some info by searching, there has been a few attempts to get it running on…
I've actually been developing my own UI library backed by SDL. It currently uses a DSL-like system similar to SwiftUI. I just spent some late nights working on a "hot-reloading" system, though it only works on Mac/Linux…
While it takes some work I have successfully run Swift code on the usual suspects (iOS/Mac) as well as Windows, Android and Linux. If you ditch Foundation and rely on C libs you are able to use it pretty much anywhere.
I don't have a college degree at all. I went from a movie theater projectionist making minimum wage (8 years), to tech support(2 years), to customer service/qa at a startup(1 year), to an iOS developer(5 years), to now…
hanging in there with you. Its a great phone.
Duck.ai has it as an option
GPT-5 generated the chart
1987 Toyota Camry Wagon. Fills my needs and isn't bogged down with complexity making it easy enough to fix myself.
The approach I took for a recent project was to generate raster tiles for 0-7 zoom levels on the server. This is done in the data pipeline when new data becomes available. I then load the dataset into memory on the tile…
I have had a similar hold up, though after 5 days I knew something was up. I rejected the build and resubmitted. Went through the same day.
Diablo 4 has been working for awhile now. Not sure about overwatch though.
I recommend Hackers. https://github.com/weiran/Hackers
Check out https://github.com/ianyh/Amethyst I’ve been using it for years and it makes MacOS window management a dream.
I've been playing on Linux. Both on desktop and my Steam deck. Runs fine under Proton.
I have only briefly looked at it. All in all it looks very similar to GDNative, albeit a little cleaner. It will be nice to finally be able to expand functionality without recompiling the engine. Right now I rely on nim…
GDScript 2.0 has had some major performance improvements. While C# will still be faster, I find GDScript in Godot 4 to be viable now for things it wasn't in Godot 3. I still rely on GDNative for really performance…
I too am in my late 30s and I've been writing Swift for 7 years now and the language itself is not buggy, at least anymore. SwiftUI has it's issues and one is platform support. If you want to support anything before iOS…
I found https://gameprogrammingpatterns.com/ delightful.
Personally I find it to be a nice blend of language features that I really enjoy. It's expressive and readable. If you can find a language that you actually like to work in then why not use it on other platforms? The…
Could always use some help. It's still in it's infancy right now, very much a PoC to see if it was worth attempting. Once it gets to a good enough state I will make the repo public and let you know. Props to Nice job…
I don't have any write-ups from myself. I was planning on eventually posting something, I have a lot of notes to sort through. You can find some info by searching, there has been a few attempts to get it running on…
I've actually been developing my own UI library backed by SDL. It currently uses a DSL-like system similar to SwiftUI. I just spent some late nights working on a "hot-reloading" system, though it only works on Mac/Linux…
While it takes some work I have successfully run Swift code on the usual suspects (iOS/Mac) as well as Windows, Android and Linux. If you ditch Foundation and rely on C libs you are able to use it pretty much anywhere.
I don't have a college degree at all. I went from a movie theater projectionist making minimum wage (8 years), to tech support(2 years), to customer service/qa at a startup(1 year), to an iOS developer(5 years), to now…