durante_a
No user record in our sample, but durante_a has activity below (stories or comments). Likely we have partial data — the full bulk-load will fill profiles in.
No user record in our sample, but durante_a has activity below (stories or comments). Likely we have partial data — the full bulk-load will fill profiles in.
If the library you are alluding to is GameInput, then I tried that and it sadly did not solve the problem.
I tried GameInput, sadly it doesn't solve this issue. You still need legacy input for Window interactions, and the message queue still gets flooded by fast-polling mice.
Hi, I'm a game developer and I'm fond of "modern C++" and the stdlib. Sure, I would like some priorities to be different (i.e. we should have had static reflection a while ago), but it's still moving in the right…