After the "metaverse" hype of 5 years ago, VR clearly hasn’t really taken off. I’ve personally always thought the headsets were simply too clunky, which puts off the average person from trying them, due to the hassle…
Yes, exactly my experience. Do you have tricks / approaches to keep Codex from overengineering?
I am starting to wonder how useful these benchmark still are? Aren't all of these models trained to ace these benchmarks? In any case they give an indication, but I am increasingly looking to real world feedback from…
There is something weirdly fascinating about this. I think the combination of nostalgia, seeing others play without interacting and just the whole idea of it. Rather mesmerizing. Well done.
After the "metaverse" hype of 5 years ago, VR clearly hasn’t really taken off. I’ve personally always thought the headsets were simply too clunky, which puts off the average person from trying them, due to the hassle…
Yes, exactly my experience. Do you have tricks / approaches to keep Codex from overengineering?
I am starting to wonder how useful these benchmark still are? Aren't all of these models trained to ace these benchmarks? In any case they give an indication, but I am increasingly looking to real world feedback from…
There is something weirdly fascinating about this. I think the combination of nostalgia, seeing others play without interacting and just the whole idea of it. Rather mesmerizing. Well done.