Any markov chain generator working on a large enough input can simulate such gibberish. I linked to static output from one I made (in another thread).
(it seems I can't edit this comment. Per a reply in another thread: public domain.)
I agree with everything here except the suggestion of trying to find meaning in International Art English, which is abstruse, opaque, hifalutin, and divides The Anointed Ones of Art from the (they would say--but they…
It is hard for me to believe that there is an absolute imperative connection between writing International Art English and being paid. https://www.canopycanopycanopy.com/contents/international_ar... I coded a verbal…
A program I mentioned in another thread, Dynamic Auto-Painter, can do that--but it will stylize the work according to some other preset.
It is arguably already "real" art. Art does not have to be physical to be "real," it can be virtual; art does not have to be made by humans to be "real;" art made by an AI is real, etc.
For me it's about 1/3 hit 2/3 miss, and those that hit I usually want to tweak the composition or alter it somehow. Rarely am I completely satisfied with output from it, but that does happen. I would take many of them…
Any markov chain generator working on a large enough input can simulate such gibberish. I linked to static output from one I made (in another thread).
(it seems I can't edit this comment. Per a reply in another thread: public domain.)
I agree with everything here except the suggestion of trying to find meaning in International Art English, which is abstruse, opaque, hifalutin, and divides The Anointed Ones of Art from the (they would say--but they…
It is hard for me to believe that there is an absolute imperative connection between writing International Art English and being paid. https://www.canopycanopycanopy.com/contents/international_ar... I coded a verbal…
A program I mentioned in another thread, Dynamic Auto-Painter, can do that--but it will stylize the work according to some other preset.
It is arguably already "real" art. Art does not have to be physical to be "real," it can be virtual; art does not have to be made by humans to be "real;" art made by an AI is real, etc.
For me it's about 1/3 hit 2/3 miss, and those that hit I usually want to tweak the composition or alter it somehow. Rarely am I completely satisfied with output from it, but that does happen. I would take many of them…