eigenbom
- Karma
- 674
- Created
- April 6, 2012 (14y ago)
- Submissions
- 0
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The Machinery game engine seems terminated. From email: Thanks so much for supporting The Machinery. Unfortunately, we’ve reached a point where it’s no longer possible for us to continue in the current direction. Per…
- How to take 7 years to ship a beta (medium.com)
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Hey HN, I just had my first child and am over the moon! Witnessing childbirth and the strength of my wife gave me a whole new perspective on humanity and life. My day to day for the last 5 years has been filled with…
- Procedurally-generated Mario game in space, made in 72 hours (asmb.itch.io)
- Moonman: Save file serialisation (discuss.moonman.io)
- Game Development for Kids (gamedevelopment.tutsplus.com)
- Random wikipedia science article (gist.github.com)
- Coxeter–Dynkin diagram (en.wikipedia.org)
- National Novel Generation Month 2015 (github.com)
- A game whose source code fits in one tweet (github.com)
- 365 days of pixel art (medium.com)
- 3.5 years of open development for a procedurally-generated adventure game (forums.tigsource.com)
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Hey HN 3 years ago I started working on a game called Moonman -- a procedurally-generated adventure game. I posted here two years ago with my blog entry "The Last 2 Years" ( http://bp.io/post/1501 ). 18 months later and…
- 3 years of my gamedev journey in gifs (imgur.com)