interesting that based on his numbers the extra $15k in SF is not enough to make up for the rent. and the guy in portland has a house!
when people say hoarding they mean saving. when they say saving they mean putting it in a savings account. you are assuming that people are completely stupid.. like you seem to be implying that people in this thread…
No one "decides". Nature takes its course.
but the metric was the most concise way to store the data
It's already been concisely expressed as 2^74,207,281 - 1, so you don't need a computer program that prints "1" 74 million times. You just need a computer language that can interpret bignum math equations.
What's inevitable is that they were going to lose. Life is a struggle of all against all. For some people to win, others have to lose.
Can you explain the joke? I don't get it
Graphical MMOs that predate it are Habitat (1986), Neverwinter Nights (1991), Meridian 59 (1995), The Realm (1996), and Ultima Online (1997). In 1999 when Asheron's Call and EverQuest came out, games like this became…
interesting that based on his numbers the extra $15k in SF is not enough to make up for the rent. and the guy in portland has a house!
when people say hoarding they mean saving. when they say saving they mean putting it in a savings account. you are assuming that people are completely stupid.. like you seem to be implying that people in this thread…
No one "decides". Nature takes its course.
but the metric was the most concise way to store the data
It's already been concisely expressed as 2^74,207,281 - 1, so you don't need a computer program that prints "1" 74 million times. You just need a computer language that can interpret bignum math equations.
What's inevitable is that they were going to lose. Life is a struggle of all against all. For some people to win, others have to lose.
Can you explain the joke? I don't get it
Graphical MMOs that predate it are Habitat (1986), Neverwinter Nights (1991), Meridian 59 (1995), The Realm (1996), and Ultima Online (1997). In 1999 when Asheron's Call and EverQuest came out, games like this became…