I don't think it necessarily matters how trivial the game is. If the game is more complex, then it is just a matter of requiring more time to do the port. Canabalt took just under two weeks to port. Something like Braid…
Though the flash version of Canabalt is written in ActionScript 3, the iPhone version is written 100% in Objective-C. Take my word for it, I personally did the iPhone port.
I don't think it necessarily matters how trivial the game is. If the game is more complex, then it is just a matter of requiring more time to do the port. Canabalt took just under two weeks to port. Something like Braid…
Though the flash version of Canabalt is written in ActionScript 3, the iPhone version is written 100% in Objective-C. Take my word for it, I personally did the iPhone port.