erkaman
- Karma
- 396
- Created
- June 20, 2016 (10y ago)
- Submissions
- 0
- A list of questions common when interviewing for a job as a Graphics Programmer (erkaman.github.io)
- Show HN: An algorithm for smoothly filling holes in 3D meshes (erkaman.github.io)
- Show HN: I implemented seamless copy and paste of images, and wrote a tutorial (erkaman.github.io)
- Show HN: [WebGL Demo] Interactive Mesh Deformation in JavaScript (mikolalysenko.github.io)
- Show HN: [WebGL Demo] Indirect Lighting Using Reflective Shadow Maps (erkaman.github.io)
- Automatic UV Mapping Using Harmonic Mapping: A Tutorial and Introduction (erkaman.github.io)
- Show HN: I Implemented Automatic UV Mapping (github.com)
- Show HN: GPU-Accelerated Digit Recognition with WebGL (erkaman.github.io)
- I Implemented GPU-Accelerated Digit Recognition with WebGL (erkaman.github.io)
- I implemented fast parallel reduction on the GPU with WebGL (mikolalysenko.github.io)
- Show HN: I Implemented Shadow Volumes in WebGL (mikolalysenko.github.io)
- Show HN: Planar Reflections in WebGL (mikolalysenko.github.io)
- Show HN: A simple infinite world in WebGL (erkaman.github.io)
- Show HN: 2D Liquid Simulation in WebGL (github.com)
- 2D Liquid Simulation in WebGL (github.com)
- Implementing Run-length encoding in CUDA (erkaman.github.io)
- Making Faster Fragment Shaders by Using Tessellation Shaders (erkaman.github.io)