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1,405
Created
November 17, 2010 (15y ago)
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0
  1. Using throttling to reduce network errors (joostdevblog.blogspot.com)
  2. How we solved an infamous sliding bug (joostdevblog.blogspot.nl)
  3. The Reliability of Go (andrewwdeane.blogspot.com)
  4. The indie marketing plan (joostdevblog.blogspot.nl)
  5. The craziness that is joysticks on PC (joostdevblog.blogspot.nl)
  6. Optimisation lessons learned (part 3) (joostdevblog.blogspot.nl)
  7. Optimisation lessons learned (part 2) (joostdevblog.blogspot.nl)
  8. Optimisation lessons learned (part 1) (joostdevblog.blogspot.nl)
  9. Rob Pike: Less is exponentially more (commandcenter.blogspot.nl)
  10. What Awesomenauts almost looked like (joostdevblog.blogspot.nl)
  11. Programming with pasta (joostdevblog.blogspot.com)
  12. The lasagne theory of game design (joostdevblog.blogspot.com)
  13. How Awesomenauts' water effect was made (joostdevblog.blogspot.com)