The most recent movie on this list is 28 years old. Boring.
I'm getting a bit bored of all the raytracer content on hn. I suppose my problem with it is none of it is especially creative, it's kinda the same maths rendering the same sort of things, except maybe in a different…
seems to work well enough for me
Only the switch is.
I thought that WebGL2 didn't have compute shaders. How are you doing this without them?
If this needs a digital Ocean server, why not just run the whole thing on that?
Could you go into more detail about how it's idiosyncratic? I'd love to find more information on what it does wrong vs something like vulkan.
The most recent movie on this list is 28 years old. Boring.
I'm getting a bit bored of all the raytracer content on hn. I suppose my problem with it is none of it is especially creative, it's kinda the same maths rendering the same sort of things, except maybe in a different…
seems to work well enough for me
Only the switch is.
I thought that WebGL2 didn't have compute shaders. How are you doing this without them?
If this needs a digital Ocean server, why not just run the whole thing on that?
Could you go into more detail about how it's idiosyncratic? I'd love to find more information on what it does wrong vs something like vulkan.